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Post by Admin on Jan 1, 2022 22:51:15 GMT
- No zonelines (Dark Age of Camelot / WoW)
- Unmount ability between fast horse travel points (Dark Age of Camelot)
- Erudites are a Faction ONLY NOT A RACE separate from HUMAN ...! good/evil races start in Erudin (erudite) or Paineel (heretic) factions.
- All new character creation to allow full SKIN COLOR / Hair / Eye color / player body size changes
- Expand on existing zones ----- Jaggedpine forest was a great example of expanded zones, making Surefall Glade active again ---- there are many more in the later expansions that link to OLD zones .. like soldungc ! near the WoW release era...
- GM Quest Troupe - RPG admin staff to ROLEPLAY npc's **CRITICAL for PLAYER involvement! GM ACTORS!!**
- Start ONLY with Classic, Kunark, Velious, Lost Dungeons of Norrath, and integrate the Planes of Power gods/zones as the End Game
- Falling trees / environment physics (Valheim)
- Player storage carts (Valheim)
- BOATS and OPEN OCEANS .. (Valheim)
- Musical instruments to play live (lord of the rings)
- Crafting / harvesting nodes - More player crafting of consumables
- Auction house (warcraft style)
- Graveyard deaths with no equipment loss / no exp loss (dark age / wow)
- Player housing (eqII)
- Fishing system (new world)
- GUILD owned cities/outposts?
- instanced dungeons like Lost Dungeons of Norrath for quicker playtime
- NPC player control (orcs ... also like Lord of the Rings online player monsters)
- Level 60 max
- Zone layers to scale server as needed, until its possible to host MORE players per zones with new modern tech
- NO LUCLIN MODELS
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