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Post by Admin on Feb 27, 2022 3:01:45 GMT
The level terrain "heightmap" and gradient generation is where I need to start, to be able to even place models and design their interactions.
i was able to use the above video to make the same perlin noise test map, I just didn't assign color/material to surface tags... i also was able to get a USGS selection of data, import it to terrasculptor, and export as a .bt and a .tiff, and shove that into the Assets folder it worked... so now to learn more about meters per pixel, first person views, and using the landscape canvas, and hopefully test something out (to see what breaks!)
the O3DE Landscape Canvas editor and Vegetation Gem are important www.o3de.org/docs/user-guide/gems/reference/environment/landscape-canvas/www.o3de.org/docs/user-guide/gems/reference/environment/vegetation/Terrain generators exist in O3DE but .. I need to either generate or import the ground terrain and then populate it
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Post by Admin on Mar 19, 2022 5:16:39 GMT
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Post by Admin on Mar 20, 2022 6:29:37 GMT
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